AI Insights · Timothy · October 2023
Top 5 Slime Games Performance in New Zealand, Q3 2023
Explore the performance of the top 5 slime games on a unified platform in New Zealand during Q3 2023, with insights into downloads, revenue, and active users.
During the third quarter of 2023, slime games captivated audiences in New Zealand, showcasing noteworthy trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 slime games, based on data from Sensor Tower.
Bruno - My Super Slime Pet from Dramaton LTD saw a varied trend in weekly downloads, starting strong at 908 in early July and gradually declining to 421 by the end of September. Revenue fluctuated, peaking at $69 in early August and stabilizing around $10-$18 for most weeks. Active users showed a positive trend, increasing from 742 in late June to a peak of 1.9K in mid-August, before slightly tapering off to 1.7K by the end of September.
Super Slime Simulator, also by Dramaton LTD, experienced a steady download rate, with numbers hovering around 300-400 downloads weekly. Revenue spiked significantly in mid-August, reaching $119, but generally remained below $40. Active users showed a gradual decline from 1.8K in early July to around 1.1K by the end of September.
My Talking Slimy: Super Cat 3D by Pixeland LLC demonstrated a steady revenue growth, starting at $80 in late June and peaking at $250 in mid-August. Download numbers were relatively low, with a notable increase to 776 in early July, followed by a decline to around 200 towards the end of the quarter. Active users ranged between 750 to 1.3K, showing stability throughout the period.
World of Slime Simulator Games by Solid Apps INC showed consistent revenue, averaging around $70-$90 weekly, with a peak of $122 in late September. Downloads were minimal, with a slight increase to 46 in mid-September. Active users remained low, peaking at 65 in mid-July and fluctuating around 50 towards the end of the quarter.
Fluid Simulation by Pavel Dobryakov had a modest performance in terms of downloads, averaging around 20-30 weekly. Revenue saw a notable spike to $73 in mid-July but remained low otherwise. Active user numbers were consistent, averaging around 90 weekly, with a slight dip to 68 in mid-September.
These trends highlight the dynamic nature of the slime game market in New Zealand. For more detailed insights and in-depth analysis, visit Sensor Tower.